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popup notifications are very unresponsive, laggy

jitesh_tjitesh_t New
edited March 2018 in Vanilla 2.0 - 2.8


First of all, thank you for this nice Vanilla Forum.

I am using Vanilla version 2.5.1 with Jsconnect plugin.
During a conversation, when any sender messages me, I got popup notifications which are very slow, unresponsive many times.
I have to refresh my browser to view notifications sometimes but that's not an idle solution for users. I don't know what happens in the background.

Basically, I need accurate and fast popup notification if possible.

Please help me to resolve this issue.After this issue, our system will be in very good shape.

Thank you in advance.


  • Any kind of reply will be greatly helpful.Thank you.

  • jitesh_tjitesh_t New
    edited March 2018

    nobody this kind problem with the vanilla forum?

    • nobody faces this kind of problem before with the vanilla forum?
  • R_JR_J Ex-Fanboy Munich Admin

    That is not a problem, that's just the way notifications are implemented.

    When you want to implement notifications you basically have two options:

    1.) Client side:
    Run a JavaScript in the browser that queries for new notifications in an infinite loop.
    Pros: easy to implement, quite robust
    Cons: causes a high impact on the server when too many queries happen

    2.) Server side:
    Web push notifications
    Pros: resource friendly
    Cons: doesn't work with every browser, difficult to implement, requires either an external service or a server with SSH and some kind of queuing on the server

    Vanilla uses the first variant:

        gdn.pingForNotifications = pingForNotifications;
        if (gdn.definition('SignedIn', '0') != '0' && gdn.definition('DoInform', '1') != '0') {
            setTimeout(pingForNotifications, 3000);
            setInterval(pingForNotifications, 60000);

    If you like to, you can change file /js/global.js and reduce the interval but be aware that this might have a bad impact on your servers overall performance.

    You can also try to implement the second variant, but that would require some skills...

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