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How many people are developing the core Vanilla version?
Hello. I wonder if it is just Mark that does the core Vanilla version.
I know he wants the credit, but why don't let other people help you with that? That is what Open Source is about.
I know he wants the credit, but why don't let other people help you with that? That is what Open Source is about.
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Comments
Can't Mark say his goals so possible new developers can develop with his kind of goals? Isn't there a Road Map for Vanilla? If not, then it should be!
Lots of people offer to help and that's admirable and I don't want to sound ungrateful but sometimes, organising a group of people who, understandably, have their own ideas, methods, principles and practises takes a lot more time than what it would if I just did it all myself.
Now I sound like I'm not a team player, that's not true, some projects can only happen when a team pulls together, in which case the organisational and communication time is justified and necessary.
Mark has done and is doing a bonza job with Vanilla. If his methods and processes ain't broke, no need to fix them.
Posted: Friday, 22 December 2006 at 9:34AM (AEDT)
For example, right now I've got some really really really abstract ideas for how to program swell. The thoughts are swirling around in my head, and one of these days they're going to come out into the computer and Swell will be released. If I were to try to explain what I'm thinking, you'd either think that I'm a complete imbecile or totally insane.
The search for colleagues has been on for a long time for me. I read a while back that the most successful stories online are ones that originate from at least a team of two (eg. Youtube, Google, etc). Solo projects take a much longer time to get going - but I just don't know anyone who "gets" me or wants to try.
I've been trying to convince my wife to start programming for years. So far no luck.
And mini is totally right that geographical locations makes it very hard. I've met a few people online who I might be able to work with, but we're in different parts of the world. And if you're going to have a partner in crime - it's best you've seen them in the flesh (I think, anyway).
I tried to convince mine to play Quake (1) back in the day and eventually got her to try it. After 20 minutes her head was aching and she wanted to vomit as we discovered she suffered from motion sickness in first person shooters. Bugger. So just beware that should you actually succeed, she may end up getting warts or going bald because of it
@Polo - I hope you won't become discouraged. I'll bet that one thing Mark does do for Vanilla - it's been discussed; not claiming originality here - is shape a first-class method for organization, integration and enhancement of add-on's. Pulling that off would be nearly as great a feat as Vanilla 1.0 itself. While I side with the keep-Vanilla-even-simpler gang, most such designs collapse under the weight of the pain involved in keeping track of extensions. Even the simplicity of the 'core' doesn't come for free if one also has the goal of encouraging a vibrant community of brilliant developers.
Like yourself.