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Moo.fx 1.0 released
dan39
New
Get it fresh...
http://www.mad4milk.net/entry/mootools-version-1-official-world-release
http://moofx.mad4milk.net/
From mad4milk.net:
All the MooTools Classes use now Events. No, not element events. Class Events. Right, you can add as many onCompletes as you want, onChange(s), onStart(s).. Well, you get the idea. Options starting with “on†become events, so need to change your code on this one.
All the code, plugins, everything now uses element events. With a completely rewritten event system, its now less memory hungry and a whole lot easier to add events to your elements. You wont find another .onclick in MooTools. We’ve also added the ability to fire an event by hand, or remove all of the events from an element, or all of the events of a certain type (ex. click).
http://www.mad4milk.net/entry/mootools-version-1-official-world-release
http://moofx.mad4milk.net/
From mad4milk.net:
All the MooTools Classes use now Events. No, not element events. Class Events. Right, you can add as many onCompletes as you want, onChange(s), onStart(s).. Well, you get the idea. Options starting with “on†become events, so need to change your code on this one.
All the code, plugins, everything now uses element events. With a completely rewritten event system, its now less memory hungry and a whole lot easier to add events to your elements. You wont find another .onclick in MooTools. We’ve also added the ability to fire an event by hand, or remove all of the events from an element, or all of the events of a certain type (ex. click).
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