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Plugin Development
I am making my own plugin using the QnA plugin as a basis. Where is the correct area to post questions as I go through development?
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Answers
@Rangerine
The main discussion list would be fine, but there is also a development category.
Posting in there is limited to developers, but @Linc or @Adrian could add you to that group, then you could post in there.
@Rangerine - so far I uploaded a dozen of plugins and asked many questions on the main discussion list and it never occurred to me to ask to be added to the development category. I don't know if it is needed... @Adrian/@Linc -- what am I missing? If you add me there, would it mean that I would start to take myself too seriously?;-)
@Rangerine - so far I uploaded a dozen of plugins and asked many questions on the main discussion list and it never occurred to me to ask to be added to the development category. I don't know if it is needed... @Adrian/@Linc -- what am I missing? If you add me there, would it mean that I would start to take myself too seriously?;-)
And I would advise you to use code sniffer and the available standards: https://github.com/vanilla/addons/tree/master/standards/Vanilla
It helps keeping your code readable and makes it simple for you to reuse code.
@rbrahmson: maybe that is the reason why you don't have access to this category: you still write code that looks messy just because it is not formatted
@R_J - thanks for the link - didn't know about the standards or that anyone actually looks at the contributed plugin code. You feedback prompted me to look at few related discussions and I saw a remark that the standards apply to new code. You may remember that the plugins I post here were actually being used in our intranet and I was forced to "sanitize" them before uploading them here lest they contain some internal references... The good thing is that most have been "field tested" (on 2.1),the bad news is that for me they're not new code and some of the commentary actually conforms to my intranet standards... Anyway, it would have been nice to pose development related questions and ideas in the right category...
The standards mentioned above are just a convention. Before that, Vanilla code used to use 3 spaces for indenting, upper case method names and such. It really don't matter what standard you use, but using a standard is advisable. e.g. hgtonight uses two spaces, although Vanilla uses four for indenting, but no one would ever say his code is unreadable.
By the way: it doesn't matter if you use
Base_Render_Before
orbase_render_before
. Look at those two lines from your new plugin (line 30, 31):The first one uses spaces, the second one tabs. The first method name is lower case the second upper case.
It doesn't matter which coding standard you use or if you use no standard at all: your plugin will work nevertheless.